<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>polymonic.com</title><description>Brian Kelly - Composer &amp; Songwriter</description><link>https://polymonic.com/</link><item><title>Click-o-Calypse Reviews</title><link>https://polymonic.com/blog/2026-05-05-click-o-calypse-reviews/</link><guid isPermaLink="true">https://polymonic.com/blog/2026-05-05-click-o-calypse-reviews/</guid><description>Click-o-Calypse Reviews</description><pubDate>Fri, 08 May 2026 21:00:00 GMT</pubDate><content:encoded>&lt;p&gt;A few YouTube channels were kind of enough to do a playthrough/review of our &lt;a href=&quot;https://itch.io/jam/dcjam2026&quot;&gt;Dungeon Crawler Jam 2026&lt;/a&gt; entry &lt;a href=&quot;https://local_minimum.itch.io/click-o-calypse&quot;&gt;Click-o-Calypse&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Overall we ranked #26 out of 78 entries and in the Audio category we placed #6!&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;</content:encoded></item><item><title>Sanctuary</title><link>https://polymonic.com/blog/2024-04-27-sanctuary/</link><guid isPermaLink="true">https://polymonic.com/blog/2024-04-27-sanctuary/</guid><description>Free music from a Dungeon Crawler 2024 non-entry</description><pubDate>Sat, 27 Apr 2024 21:48:00 GMT</pubDate><content:encoded>&lt;p&gt;I recently partook in Dungeon Crawler 2024, a game jam with the unsurprising theme of dungeon crawlers.&lt;/p&gt;
&lt;div&gt;
    &amp;lt;a href=&quot;https://polymonic.bandcamp.com/album/sanctuary&quot;&amp;gt;Sanctuary by polymonic&amp;lt;/a&amp;gt;
&lt;/div&gt;
&lt;p&gt;It was another 9 day game jam but unfortunately due to a number of circumstances our team did not finish our game in time. The team Discord got pretty quiet after that.&lt;/p&gt;
&lt;p&gt;Instead of letting the tracks I made go unheard I decided to release them on Bandcamp for free as well as putting them up on itch.io as an Asset Pack for anybody to use in their game.&lt;/p&gt;
&lt;h2&gt;Links&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://polymonic.bandcamp.com/album/sanctuary&quot;&gt;Sanctuary on Bandcamp&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://polymonic.itch.io/sanctuary-music&quot;&gt;Sanctuary Asset Pack on itch.io&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Dungeons of Daggorath&lt;/h2&gt;
&lt;p&gt;I believe the first dungeon crawler I ever played was &lt;a href=&quot;https://daggorath.online/about.html&quot;&gt;Dungeons of Daggorath&lt;/a&gt; which featured an interesting mechanic where your character’s audible heart rate would speed up as you took more and more damage. Pretty impressive for a TRS-80 Color Computer 2!&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;</content:encoded></item><item><title>Golem Guardians</title><link>https://polymonic.com/blog/2024-04-18-golem-guardians/</link><guid isPermaLink="true">https://polymonic.com/blog/2024-04-18-golem-guardians/</guid><description>Music for a Ludum Dare 55 entry</description><pubDate>Thu, 18 Apr 2024 13:36:00 GMT</pubDate><content:encoded>&lt;p&gt;This past weekend I participated in &lt;a href=&quot;https://ldjam.com/events/ludum-dare/55/games&quot;&gt;Ludum Dare 55&lt;/a&gt;. The team included &lt;a href=&quot;https://substain.itch.io&quot;&gt;Substain&lt;/a&gt; and &lt;a href=&quot;https://www.youtube.com/@roburab&quot;&gt;Roburab&lt;/a&gt; who I met in a previous game jam and really enjoy working with.&lt;/p&gt;
&lt;div&gt;
    &amp;lt;a href=&quot;https://polymonic.bandcamp.com/album/golem-guardians&quot;&amp;gt;Golem Guardians by polymonic&amp;lt;/a&amp;gt;
&lt;/div&gt;
&lt;p&gt;The game jam was only 72 hours and we ended up with one level, so my musical contribution was the main menu and battle music.&lt;/p&gt;
&lt;p&gt;I had to deal with some personal matters out of town during the weekend so I ended up making the action music on my laptop just using the computer keyboard. Now I’ve got my eye on a &lt;a href=&quot;https://www.native-instruments.com/en/products/komplete/keyboards/komplete-kontrol-m32/&quot;&gt;Komplete Kontrol M32&lt;/a&gt; for future outings and the capability to work on music outdoors.&lt;/p&gt;
&lt;p&gt;By the time I got back home we only had a few hours left, but that kind of pressure can often help you make decisions a lot faster!&lt;/p&gt;
&lt;h2&gt;Links&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://ldjam.com/events/ludum-dare/55/golem-guardians&quot;&gt;Golem Guardians on ldjam.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://sirsunstone.itch.io/golem-guardians&quot;&gt;Golem Guardians on itch.io&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://polymonic.bandcamp.com/album/golem-guardians&quot;&gt;Golem Guardians Soundtrack on Bandcamp&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Screenshots&lt;/h2&gt;
&lt;p&gt;
&lt;/p&gt;</content:encoded></item><item><title>Smooth Fonts in Wwise on macOS</title><link>https://polymonic.com/blog/2024-03-22-smooth-fonts-in-wwise-on-macos/</link><guid isPermaLink="true">https://polymonic.com/blog/2024-03-22-smooth-fonts-in-wwise-on-macos/</guid><description>Make Wwise look prettier on macOS</description><pubDate>Fri, 22 Mar 2024 22:21:00 GMT</pubDate><content:encoded>&lt;p&gt;I’ve been learning Wwise over the last week or so and I’m finding their learning materials really helpful. The combination of the written steps in &lt;a href=&quot;https://www.audiokinetic.com/en/learning&quot;&gt;their Learning site&lt;/a&gt; along with &lt;a href=&quot;https://www.youtube.com/@Audiokinetic&quot;&gt;the videos they have on YouTube&lt;/a&gt; makes it clear how to accomplish things.&lt;/p&gt;
&lt;p&gt;One thing that has bothered me is that I’m on macOS the fonts look terrible!&lt;/p&gt;
&lt;p&gt;I had a hunch that Wwise uses Wine to run on macOS so, after some Googling around, I found some steps to get higher resolution font support with Wine on macOS. The steps are slightly different when you’re doing it from within Wwise so I thought it would be useful to share those with others.&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Start Wwise&lt;/li&gt;
&lt;li&gt;In the macOS menubar for the app click on &lt;strong&gt;File &amp;gt; Run Command…&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;In the dialog that comes up enter &lt;code&gt;regedit&lt;/code&gt; for the &lt;strong&gt;Command&lt;/strong&gt; and click &lt;strong&gt;Run&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;Navigate to &lt;code&gt;HKEY_CURRENT_USER\Software\Wine\Mac Driver&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Click on &lt;strong&gt;Edit &amp;gt; New &amp;gt; String Value&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;Set &lt;strong&gt;Name&lt;/strong&gt; to &lt;code&gt;RetinaMode&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Set &lt;strong&gt;Data&lt;/strong&gt; to &lt;code&gt;Y&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Close Regedit&lt;/li&gt;
&lt;li&gt;In the macOS menubar for the app click on &lt;strong&gt;File &amp;gt; Run Command…&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;In the dialog that comes up enter &lt;code&gt;winecfg&lt;/code&gt; for the &lt;strong&gt;Command&lt;/strong&gt; and click &lt;strong&gt;Run&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;Navigate to the &lt;strong&gt;Graphics&lt;/strong&gt; tab&lt;/li&gt;
&lt;li&gt;Change the &lt;strong&gt;Screen Resolution&lt;/strong&gt; from &lt;code&gt;96&lt;/code&gt; to &lt;code&gt;192&lt;/code&gt;
&lt;ul&gt;
&lt;li&gt;Note: You may need to use the Tab key to navigate to the input for this value&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Close Wine Configuration&lt;/li&gt;
&lt;li&gt;Close and Restart Wwise&lt;/li&gt;
&lt;li&gt;Enjoy smooth fonts!&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Thanks to mcxiaoke for his &lt;a href=&quot;https://gist.github.com/mcxiaoke/bd0c779a01f21baad787f49e7b330faa&quot;&gt;Blurry font issue with Wine 2.0 on macOS 10.12.2&lt;/a&gt; GitHub Gist explaining how to fix this.&lt;/p&gt;
&lt;h2&gt;Before&lt;/h2&gt;
&lt;p&gt;&lt;/p&gt;
&lt;h2&gt;After&lt;/h2&gt;
&lt;p&gt;&lt;/p&gt;</content:encoded></item><item><title>Rent-Seek-Kill</title><link>https://polymonic.com/blog/2024-03-22-rent-seek-kill/</link><guid isPermaLink="true">https://polymonic.com/blog/2024-03-22-rent-seek-kill/</guid><description>Music for a Godot Wild Jam 67 entry</description><pubDate>Fri, 22 Mar 2024 17:26:00 GMT</pubDate><content:encoded>&lt;p&gt;A few days ago I took part in &lt;a href=&quot;https://itch.io/jam/godot-wild-jam-67&quot;&gt;Godot Wild Jam 67&lt;/a&gt;, a 9 day game jam using the &lt;a href=&quot;https://godotengine.org&quot;&gt;Godot Engine&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The theme of the jam was “Parasite” and I found myself on a very productive and impressive team. The end result was a game titled &lt;a href=&quot;https://xandruher.itch.io/rent-seek-kill&quot;&gt;Rent-Seek-Kill&lt;/a&gt;.&lt;/p&gt;
&lt;div&gt;
    &amp;lt;a href=&quot;https://polymonic.bandcamp.com/album/rent-seek-kill&quot;&amp;gt;Rent-Seek-Kill by polymonic&amp;lt;/a&amp;gt;
&lt;/div&gt;
&lt;p&gt;You can download the soundtrack for free from Bandcamp: &lt;a href=&quot;https://polymonic.bandcamp.com/album/rent-seek-kill&quot;&gt;Rent-Seek-Kill Soundtrack&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I’ve also made the music available as an asset pack on itch.io that others can use in their games: &lt;a href=&quot;https://polymonic.itch.io/rent-seek-kill-music&quot;&gt;Rent-Kill-Kill Music&lt;/a&gt;. The sprites from the game (made by &lt;a href=&quot;https://kyveri.itch.io&quot;&gt;Kyveri&lt;/a&gt;) are also available as an asset pack: &lt;a href=&quot;https://kyveri.itch.io/rskpack&quot;&gt;Rent-Seek-Kill Sprites Pack&lt;/a&gt;.&lt;/p&gt;
&lt;h2&gt;Video&lt;/h2&gt;
&lt;div&gt;
    
&lt;/div&gt;
&lt;h2&gt;Screenshots&lt;/h2&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;</content:encoded></item></channel></rss>